Changelog
Last Change: April 2, 2026
v1.0
February 26, 2026
Beta
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Fix songs reference page crash — remove non-existent monsters relationship
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Prevent back-to-back duplicate songs in run encounters
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Reduce dice pools to 12, prevent duplicate songs per act, fix battle resume on reload
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Full dice system overhaul — d8/d10/d12/d20 support, speed toggle, critical miss rework
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Safety timeout for battle start, hydrate logging
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Brutal Misses customization, input capture fix, character selector resize
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Rich dice loadout system with damage sources, per-die sounds, and monster dice
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AI sound generation via ElevenLabs, floating damage numbers, debug relic hotkey
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Dice combat overhaul - blue player dice, critical miss negation, character select dice display
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Upgrade Laravel 10→12, Flare v2 perf monitoring, Glide 2.x fix
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Replace dice pool with initiative-based combat system
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Add Rhythm Meter to dance battles
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Fix HP persistence, dice combat improvements, poison system, settings
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Dice combat tornado system, battle double-start fix, UI improvements
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Calibrate d6 dice faces, add dice tester, remove redundant UI text
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Dice combat system with 3D animated dice
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Customize Your Run screen, Tricky Charts, fix Tempo Burn shutdown crash
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Battle session cleanup, defeat damage fix, act complete screen, RunScene stability
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Fix battle crash on hold+victory overlap, stuck hold notes in bonus mode
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Shop event, hold+jump overlap fix, double-click guards, security hardening
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Fix step generator chart scaling, count_notes, and grid backfill
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Expand difficulty to 15, music credits, rest/treasure events, wheel fixes
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Wheel of Fortune event, spin_wheel outcome type, HP loss display for events
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Tricky chart filter for Trial of Melody, hold note fixes for jump groups
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Active/inactive hold note textures, dual-sprite z-ordering, scene cleanup
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Hold/freeze note system, autoplay charm fix, musically-aware hold placement
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Tutorial difficulty, tricky charts, onset-driven generation, two-column difficulty selector
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StepMania-style jump notes, graded challenge fixes, difficulty filtering
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Map events system - Fountain of Harmony, graded challenge event type, event overlay fixes
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Add raw score tracking, monster HP bar, spritesheet animation system for TempoBurn
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Add SEO improvements, Latest News dashboard section, tempo meter rate effect
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Add combo_protection relic effect with Shield status, fix status effect spritesheet uploads
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Add timing window bonus relic, fix input bleeding on overlay dismissal
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Add heal_on_victory visual effect, fix immunity display, and add auth config
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Add vertical HP/Tempo bars, fade transitions, and fix chart monotonic enforcement
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Add battler backgrounds with effects, monster sprite scale, and RSG improvements
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Add pattern-based step generation for TempoBurn charts
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Add TempoBurn pattern segments visualization, break window merging, and Charm status effect
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Add TempoBurn Victory screen fixes, speed sections, and difficulty problem detection
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Add TempoBurn monster auto-balancing, race starting stats, and AI characteristic suggestions
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Add chart delay flagging, status effect improvements, and monster intro sounds
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Add dancer portraits system, VS screen enhancements, and battle fixes for TempoBurn
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Add metronome lead-in for songs with tight starts in TempoBurn
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Add status effect notes system and note skins to TempoBurn
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Add Tempo Burn mechanic with 2x score multiplier and battle exploit fixes
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Add TempoBurn splash generation, song upload processing, and game UI improvements
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Add TempoBurn audio calibration, map navigation improvements, and step generator fixes
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Add TempoBurn characteristics system for songs, monsters, and acts
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Add TempoBurn step generator improvements and game scene auto-fade
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Add TempoBurn Python step generator and chart style presets
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Add TempoBurn to analytics dashboard
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Add STS-style roguelike map system for TempoBurn
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Revamp TFO2 Legend Quest UI and update deployment paths
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Add TempoBurn UI improvements and legal pages
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Add TempoBurn community features and SSO header navigation
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Add TempoBurn rhythm fitness game project